10 Chase Sequences That Made You Rage Quit
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Apr 2, 2025
The exact moment Assassin's Creed 3 fell apart.
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Alongside fetch quests, stealth sections, and escort missions
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chase sequences are another common type of level that's appeared in countless video games
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And a common type of level that often sucks. Not every pursuit that's been included in a video game is able to match that edge-of-your-seat tension
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that you've got when you're running from the unstoppable enemies in Outlast or achieve the exhilarating spectacle of the Uncharted series
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For every example of an excellent chase sequence, there are a bunch that fall flat on their face for an assortment of different reasons
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I'm Jess from WhatCulture and here are 10 video game chase sequences that made you rage quit
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Number 10. Batman Arkham Knight The Excavator Despite having the slickest combat in the series and giving players a large and detailed Gotham City to explore
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Arkham Knight disappointingly fell short of being the bombastic conclusion to the trilogy fans wanted it to be
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Alongside a predictable plot, the game was also let down by the overuse of the Batmobile
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As unenjoyable as the Batmobile's combat and puzzle sections were, an even more frustrating moment came when the Batman entered a tunnel system in search of the eponymous villain
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After the Arkham Knight ambushes the Caped Crusader in a heavily armoured excavator
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players must speed through the network of passageways and defeat their pursuer by luring them into planted explosives
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Driving along the tunnels walls at high speed may make for an impressive looking set piece
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However, the Batmobile's squirrelly controls quickly turn this section into a tedious nightmare
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It becomes all too easy to lose control of the vehicle after crashing into the many obstacles that litter the tunnels
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Navigation, likewise, isn't made any easier with the constant explosions that make it difficult to see what's ahead
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when one minor slip-up can result in instant failure. This boss fight is another reason why the Batmobile was such an unpopular addition to the game
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Number 9. The Warriors, Writer's Block Set before the events of the cult classic film of the same name
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Rockstar's The Warriors showed how the titular Coney Island street gang made their enemies
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while they made their mark on the city. With its gritty atmosphere and exquisite brawling mechanics
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there are few games as good as this one. But even a game as spectacular as this has the occasional misstep
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In The Warriors, this came during the mission writer's block, where players must make their grand escape across the city's rooftops
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after their ambush by a gang of art-obsessed mimes known as the Hi-Hats
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As exciting as this sequence sounds, any enjoyment was quickly extinguished from this mission by a plethora of unexpected drops
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which resulted in an instant death. And with no checkpoints to speak of
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getting through this chase became a matter of memorizing exactly when to jump to make it to the
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end. This mission was made even worse when playing in co-op as one player's death was going to result
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in a game over for both players. Make it through this thankfully short-lived low point though and
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players get a chance to vent their built-up frustrations by destroying the mimes collection
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of garage artworks Number 8 Assassin Creed 3 Chasing Charles Lee By revamping the series combat and parkour alongside being the first Assassin Creed game to feature naval missions Assassin Creed 3 was a giant leap forward in the franchise As visually impressive and expansive as this entry was
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it nevertheless fell victim to the same irksome controls that have continued to plague the series
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Nowhere was this problem more evident than during the climactic sequence in which Native American assassin Connor chased antagonist Charles Lee through a crowded harbor and burning ship
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With the dramatic stakes raised high, this was the confrontation that players had been waiting for
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Instead of being a slick sequence in which Connor smoothly parkoured his way over obstacles as they gave chase
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players found themselves fruitlessly wrestling with the controls as the assassin jumped in the wrong direction or tried to climb a wall they shouldn't
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This section only became more infuriating when attempting the bonus objectives, which meant players had to stay within 50 meters of Lee
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couldn't bump into any of the numerous NPCs blocking their path, or take any fire damage
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There are a lot of fantastic things about Assassin's Creed 3, but as you can probably tell by the end of this entry
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this botched chase sequence was not one of them. Number 7. Amnesia Rebirth, The Maze
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The Amnesia games are frequently cited as being some of the most frightening horror outings ever made
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Although some regard Rebirth to be the weakest entry, this game still delivered plenty of tension as players descend further down the plot's twisted rabbit hole
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While there are numerous sequences in Rebirth that'll have players' hearts racing, there are unfortunately some moments that miss the mark and become more annoying than they do scary
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One such moment came just over halfway into the game when protagonist Tassie finds herself trapped in a maze with one of the game's monstrous creatures
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Trying to solve a maze while being hunted is already a difficult enough task
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but Rebirth adds to the frustration by including pressure plates that block off corridors
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Since this is an amnesia game, players also have to play most of the section in darkness
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or risk drawing the creature's attention. Though skulking around in the dark initially makes for a tense encounter
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any suspense soon fizzles out after the first few times players make a wrong turn
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and get caught by the creature, or after aimlessly wandering around for far too long after getting lost
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Luckily, there's a far better amnesia game in store for players not long after this section
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Number 6. Indiana Jones and the Emperor's Tomb Von Beck's Revenge An underrated gem from the PlayStation 2 and Xbox era
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Indiana Jones and the Emperor's Tomb is a globe-trotting adventure that sees players embark on a quest as the titular archaeologist
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to retrieve a powerful artifact before it falls into the wrong hands
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From exploring lost ruins, solving puzzles, and a satisfying combat system, there was a lot to love about this game
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However, Emperor's Tomb wasn't without its flaws. Namely, this game had some awkwardly clunky controls, which made tackling the simplest of jumps a difficult test of skill and of patience
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This issue became especially prevalent towards the end of the game, when antagonist Von Beck arrives in a tank-like drilling machine and gives chase
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With Von Beck only meters behind players run through a collapsing hallway avoiding countless pitfalls and using Indy signature whip to swing across large gaps The already imprecise jumping mechanics meant that players would die more by missing a precise jump than by being caught by Von Beck diabolical machine
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Moreover, the vehicle's protruding clamps frequently blocked the player's view of the screen
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consequently making this level much harder than it should have been. Hearing indie's triumphant
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fanfare has never been more satisfying than when players make it to the end of this section
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Number 5. Silent Hill The Short Message The Final Chase Released during Sony's State of Play in January 2024, Silent Hill The Short Message took the
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long-running survival horror series to modern-day Germany. In it, players play as the teenager Anita
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as they wander through a creepy apartment building in a first-person perspective
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Being a Silent Hill game, the in-game horrors are manifestations of the protagonist's trauma
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For Anita, this comes in the form of Sakura Head, a humanoid monster covered in cherry blossoms
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This creature appears regularly throughout the game to pursue players through the building's labyrinthian hallways
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Although the initial encounters are tense ordeals that task players with finding the exit
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the final chase was nightmarish for the wrong reasons. Unlike the previous encounters, this one requires players to find five photographs to unchain the door to the exit
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With this level being much bigger than any of the others, it became far too easy to get lost within the looping corridors
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And with the monster never far behind, players had no time to get their bearings
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Even more frustrating is that the game never tells players they need to find the photographs
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This means players could spend ages running around without knowing what to do
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This disastrous finale ended this otherwise enthralling spin-off on a very flat note
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4. Close to the Sun – The Grand Theater A slow burn atmospheric horror, close to the sun sees players explore a grand ship
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filled with Nikola Tesla's creations in the role of a journalist who's searching for her sister
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Not long after setting foot on the vessel, it becomes very clear something is really amiss on
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board. From here, players make their way through the eerie art deco hallways as they solve puzzles
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and uncover more details about the horrors that unfolded before they arrived. Disappointingly
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though, this game's suspenseful atmosphere is periodically shattered whenever one of the
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poorly designed chase sequences appears. Requiring players to frantically run through maze-like levels
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it only takes making one wrong turn or not jumping over an obstacle at the exact right moment for the
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enemy to catch up to players. Not only do these sequences become a tedious game of trial and error
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to figure out where to go, but failure is made worse by being forced to endure a lengthy unskippable
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death animation every time you get caught. Although all the chases within the game are frustrating
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the worst occurs in the Grand Theatre, where, on top of everything else, the dimly lit environment
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makes it difficult for players to see where they're supposed to go. Despite these rage-inducing
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chases, Close to the Sun is still an excellent horror outing. Number 3. Grand Theft Auto San Andreas – Wrong Side of the Tracks
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From taking part in action-packed robberies, high-speed car chases, and massive shootouts
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the Grand Theft Auto series is b with some of the most exhilarating set pieces and
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unforgettable moments in gaming history. As incredible as these games are, they not without their handful of aggravating low points with one of the worst offenders being the infamous mission Wrong Side of the Tracks from San Andreas After arriving at a train station
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with Big Smoke to interrupt a meeting between rival gangs, a group of the gangsters escape by
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jumping on the roof of a train. Players are then tasked with giving chase on a motorbike
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while Big Smoke shoots the escapees. Although all players had to do was follow the damn train
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anybody who's played this mission knows the hours of pain and despair it caused
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Not only was maintaining a steady speed for Big Smoke to shoot the enemies a near impossible feat
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but the terrible driving physics would see CJ and Smoke thrown from the bike at the slightest
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collision. It was easier for players to get on top of the train and kill the enemies themselves
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rather than trying to complete the mission the way it was intended to be played. Number 2. Alone in the Dark 2008 59th Street
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Although the 2008 reboot of Alone in the Dark featured an impressive fire system and a collection of intriguing gameplay ideas
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this title is nevertheless considered to be the low point of this influential horror franchise for a bunch of reasons
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Alongside some incredibly corny dialogue and cumbersome inventory management, this game had some of the worst driving mechanics in a video game. Like, ever
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The most egregious example of this comes at the end of the second chapter
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when the small group of heroes raced to Central Park after escaping a crumbling skyscraper
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However, whatever evil force was in the building has also made its way outside
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and then proceeds to go after them. What follows is a high-speed car chase that sees players tear down the streets
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as the unseen force destroys the road behind them and causes widespread chaos
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However, this section was rendered almost unplayable thanks to the car's twitchy and weightless controls
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where the slightest error would send the car veering off course. After constantly replaying this level
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the only way to succeed was to memorize the best route to take
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Mercifully, this game's unique DVD-like menu meant that players could simply skip this mission
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which you'd probably want to. Number 1. Jack 2 Renegade – Security Tank
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The follow-up to adored platformer Jack and Daxter, Jack 2 Renegade, was a different kind of beast
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Beginning with Jack and his friends being sucked into a dystopian world before Jack is imprisoned
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and tortured, the sequel's tone was much darker than its predecessor. Likewise, the game had
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garnered a reputation for its fiendish difficulty, and it doesn't take long for the tougher challenge
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to become evident. Only a few missions after the exhilarating prison escape at the start of the
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game, the dynamic duo are tasked with entering a fortress to destroy an ammo cache. Defending the
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Fortress is a security tank which will chase the heroes at points during the level. Quickly running
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through a series of narrow and twisting pathways littered with bottomless pits is already a
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difficult enough ask, but what makes this encounter especially horrendous is that players also need to
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execute tricky maneuvers to avoid gunfire from the tank's turret. Coming at such an early point in the
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game, players won't have a firm enough grasp on the controls to make the difficult jumps that lie
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between them and success. Players consequently had to learn fast to avoid falling into this
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many pits. This level was a trial by fire in the least fun way
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